A floating base rigid body system that uses forward dynamics. The input vector is assumed to consist of joint torques and end-effector forces expressed in the world.
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| HyQContactModelForwardZeroSystem () |
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| HyQContactModelForwardZeroSystem (const HyQContactModelForwardZeroSystem &other) |
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virtual | ~HyQContactModelForwardZeroSystem () |
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virtual HyQContactModelForwardZeroSystem * | clone () const override |
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virtual void | computePdot (const StateVector &x, const core::StateVector< 18 > &v, const ControlVector &control, core::StateVector< 18 > &pDot) override |
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virtual void | computeVdot (const StateVector &x, const core::StateVector< 18 > &p, const ControlVector &control, core::StateVector< 18 > &vDot) override |
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| SymplecticSystem (const SYSTEM_TYPE &type=SYSTEM_TYPE::GENERAL) |
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| SymplecticSystem (std::shared_ptr< ct::core::Controller< 18+18, 12, SCALAR >> controller, const SYSTEM_TYPE &type=SYSTEM_TYPE::GENERAL) |
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| SymplecticSystem (const SymplecticSystem &arg) |
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virtual | ~SymplecticSystem () |
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virtual bool | isSymplectic () const override |
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virtual void | computeControlledDynamics (const StateVector< 18+18, SCALAR > &state, const time_t &t, const ControlVector< 12, SCALAR > &control, StateVector< 18+18, SCALAR > &derivative) override |
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void | computePdot (const StateVector< 18+18, SCALAR > &x, const StateVector< 18, SCALAR > &v, StateVector< 18, SCALAR > &pDot) |
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virtual void | computePdot (const StateVector< 18+18, SCALAR > &x, const StateVector< 18, SCALAR > &v, const ControlVector< 12, SCALAR > &control, StateVector< 18, SCALAR > &pDot)=0 |
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void | computeVdot (const StateVector< 18+18, SCALAR > &x, const StateVector< 18, SCALAR > &p, StateVector< 18, SCALAR > &vDot) |
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virtual void | computeVdot (const StateVector< 18+18, SCALAR > &x, const StateVector< 18, SCALAR > &p, const ControlVector< 12, SCALAR > &control, StateVector< 18, SCALAR > &vDot)=0 |
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| ControlledSystem (const SYSTEM_TYPE &type=SYSTEM_TYPE::GENERAL) |
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| ControlledSystem (std::shared_ptr< ct::core::Controller< 18+18, 12, SCALAR >> controller, const SYSTEM_TYPE &type=SYSTEM_TYPE::GENERAL) |
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| ControlledSystem (const ControlledSystem &arg) |
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virtual | ~ControlledSystem () |
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void | setController (const std::shared_ptr< Controller< 18+18, 12, SCALAR >> &controller) |
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void | getController (std::shared_ptr< Controller< 18+18, 12, SCALAR >> &controller) const |
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std::shared_ptr< Controller< 18+18, 12, SCALAR > > | getController () |
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virtual void | computeDynamics (const StateVector< 18+18, SCALAR > &state, const time_t &t, StateVector< 18+18, SCALAR > &derivative) override |
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ControlVector< 12, SCALAR > | getLastControlAction () |
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| System (const SYSTEM_TYPE &type=SYSTEM_TYPE::GENERAL) |
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| System (const System &other) |
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virtual | ~System () |
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virtual void | computeDynamics (const StateVector< STATE_DIM, SCALAR > &state, const time_t &t, StateVector< STATE_DIM, SCALAR > &derivative)=0 |
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SYSTEM_TYPE | getType () const |
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A floating base rigid body system that uses forward dynamics. The input vector is assumed to consist of joint torques and end-effector forces expressed in the world.